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Release notes · v6.1.7

ModMenuCrew v6.1.7 changelog: Among Us 2026.9.29 support, a loader that keeps the mod up to date, Invisible and private messages

ModMenuCrew v6.1.7 was released on 29 September 2026 for Among Us 2026.9.29. Among Us updated to 2026.9.29 (19.0.0) and the Steam build became 64-bit. This build supports the new version, ships as a loader that downloads the current version of the mod each time the game starts, and adds Invisible, private messages without host and a new menu look.

Latest release

What's new in v6.1.7

Released for Among Us 2026.9.29. The three changes you will notice first.

Download v6.1.7
Added

The mod now updates itself

The ModMenuCrew loader downloads the current version each time you open the game. First launch: authorize with Discord in your browser.

Improved

Ready for Among Us 2026.9.29

One 64-bit package for Steam, Epic, Microsoft Store and Xbox App, and a 32-bit Legacy package for Itch.io.

Added

Invisible and private messages

Invisible in Cheats, Quick, and /w private messages, both without host.

v6.1.7 for Among Us 2026.9.29, the 19.0.0 update Latest
Added6
  • The mod updates itself. 6.1.7 ships as the ModMenuCrew loader: each time the game starts it checks for the current version of the mod, downloads it when there is a new one and verifies its signature before loading it.
    • First launch: your browser opens to authorize with Discord, on the same PC; the sign-in is then kept for 7 days after your last launch, 30 days at most
    • Coming from 6.1.6c: delete the old <code>BepInEx\plugins\ModMenuCrew.dll</code>, the loader replaces it
  • Invisible in Cheats, Quick: other players stop seeing you, no host needed.
    • Kills and reports do not work while it is on
    • If you get kicked for "Hacking", turn it off and tell us on Discord
  • Private messages without host: /w <id or name> message (also /dm). /ids shows the ids.
  • Custom friend code on a new account. On the "Choose a Friend Code" screen, type only the name, up to 10 letters or numbers; the game adds # and 4 numbers. It cannot be changed later.
  • The Influencer, the new ghost role of 19.0.0, in Set Role and Pre-assign. The menu lists it as Spirit Guide, its name in the game code.
    • A living crewmate becomes the Influencer when they die; a dead one, right away; never an Impostor
  • Your own card in Players shows "Modified Client: Yes".
Improved3
  • Among Us 2026.9.29 (19.0.0). The Steam build is now 64-bit, so Steam, Epic, Microsoft Store and Xbox App share one 64-bit package; Itch.io, still 32-bit, gets a 32-bit Legacy package.
  • New menu look.
  • More robust secure connection. The mod trusts root certificates from four certificate authorities, so it keeps connecting if Cloudflare changes authority when it renews the certificate.
Fixed2
  • Autokick in Extras, Autokick, as host: level, names (whole word) and chat words work again.
  • Russian letters (Cyrillic р, о, м) now show up in chat.

After updating: The loader brings the current version of the mod each time the game starts, so there is nothing else to download while the loader and BepInEx stay the same. If the menu does not show up after updating from 6.1.6c, check that the old ModMenuCrew.dll is gone from BepInEx\plugins.

Four PC packages: x64 for BepInEx be.777 and Legacy be.735 (Steam, Epic, Microsoft Store, Xbox App), x32 Legacy be.735 for Itch.io, plus the loader-only package (3 DLLs). SHA-256 of every file on the home page.

Questions about versions

Does ModMenuCrew work with the current Among Us version?

Each entry on this page names the Among Us version it was built for, and the newest entry at the top is the current build. When Innersloth ships a new game version, the mod may stop working until a new build is published here, and the mod tells you when your build is outdated.

How quickly is ModMenuCrew updated after an Among Us patch?

Each entry on this page shows the release date next to the game version it was built for, so the gap is visible per release. The 18.0.0 update, which broke the previous build, was answered by v6.1.6c on 18 August 2026.

Where do I verify that a download is the official build?

Every file of every release has a SHA-256 hash on the home page. Compute the hash of the file you downloaded and compare. Anything that does not match was not built by CrewCore.

Is there a feed or a plain-text version of this changelog?

Yes. An RSS feed at crewcore.online/changelog/feed.xml, and the same content as Markdown at crewcore.online/changelog.md. New versions are also announced in the CrewCore Discord server.

I do not have the mod installed yet. Where do I start?

Start with the installation guide, which covers BepInEx and where the files go. Then get a key on the Get Key page and download the package for your store from the Download page.